P+ - Diddy Kong - Subaction - Attack12
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1 |
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8 |
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10 |
11 |
12 |
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15 |
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17 |
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23 |
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29 |
Stats
IASA: |
18 |
Hitboxes active: |
5-6 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x49 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
85 |
Normal |
Punch |
2 |
3 |
|
0 |
1 |
2 |
20 |
0 |
100 |
85 |
Normal |
Punch |
2 |
3 |
|
0 |
2 |
2 |
20 |
0 |
100 |
85 |
Normal |
Punch |
2 |
3 |
|
Scripts
Main
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 85, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 2.87, x_offset: 4.7, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 85, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 2.46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 85, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 2.0499666, x_offset: -1.41, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(17.0)
- AllowInterrupts
GFX
- AsyncWait(1.0)
SFX
- AsyncWait(4.0)
- SoundEffect1(5316)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- Rumble { unk1: 16, unk2: 0 }